- background
void background(armos.types.Color color)
- background
void background(float gray)
- background
void background(float r, float g, float b, float a)
- blendMode
void blendMode(armos.graphics.BlendMode mode)
- clear
void clear(armos.types.Color c)
- color
void color(float r, float g, float b, float a)
- color
void color(armos.types.Color c)
- color
void color(float gray)
- currentFbo
armos.graphics.Fbo currentFbo()
- currentMaterial
armos.graphics.Material currentMaterial()
- currentRenderer
armos.graphics.Renderer currentRenderer()
- currentStyle
armos.graphics.Style currentStyle()
- disableDepthTest
void disableDepthTest()
- disableUsingFbo
void disableUsingFbo()
- drawAxis
void drawAxis(float size)
- drawGrid
void drawGrid(float stepSize, int numberOfSteps, bool labels, bool x, bool y, bool z)
- drawGridPlane
void drawGridPlane(float stepSize, int numberOfSteps, bool labels)
- drawLine
void drawLine(T x1, T y1, T z1, T x2, T y2, T z2)
- drawLine
void drawLine(T x1, T y1, T x2, T y2)
- drawLine
void drawLine(V vec1, V vec2)
- drawLine
void drawLine(V vec1, V vec2)
- drawRectangle
void drawRectangle(T x, T y, T w, T h)
- drawRectangle
void drawRectangle(Vector position, Vector size)
- enableDepthTest
void enableDepthTest()
- enableUsingFbo
void enableUsingFbo()
- fillBackground
void fillBackground()
- fillBackground
void fillBackground(armos.types.Color color)
- fillBackground
void fillBackground(float gray)
- fillBackground
void fillBackground(float r, float g, float b, float a)
- frustumMatrix
armos.math.Matrix4f frustumMatrix(double left, double right, double bottom, double top, double zNear, double zFar)
- isBackgrounding
void isBackgrounding(bool b)
- isUsingDepthTest
void isUsingDepthTest(bool b)
- isUsingFbo
void isUsingFbo(bool b)
- lineWidth
void lineWidth(float width)
- lookAtViewMatrix
armos.math.Matrix4f lookAtViewMatrix(armos.math.Vector3f eye, armos.math.Vector3f center, armos.math.Vector3f up)
- modelViewProjectionMatrix
armos.math.Matrix4f modelViewProjectionMatrix()
Undocumented in source. Be warned that the author may not have intended to support it.
- perspectiveMatrix
armos.math.Matrix4f perspectiveMatrix(float fov, float aspect, float nearDist, float farDist)
- popMaterialStack
void popMaterialStack()
- popMatrix
void popMatrix()
- popStyle
void popStyle()
- pushMaterialStack
void pushMaterialStack(armos.graphics.Material material)
- pushMatrix
void pushMatrix()
- pushStyle
void pushStyle()
- rotate
M rotate(M matrix, T rad, T x, T y, T z)
- rotate
void rotate(T rad, T vec_x, T vec_y, T vec_z)
- rotate
void rotate(T rad, V vec)
- rotationMatrix
M4 rotationMatrix(T rad, T x, T y, T z)
- samples
void samples(int s)
- samples
int samples()
- scale
M scale(M matrix, T x, T y, T z)
- scale
void scale(float x, float y, float z)
- scale
void scale(float s)
- scale
void scale(armos.math.Vector3f vec)
- scalingMatrix
M scalingMatrix(T x, T y, T z)
- scopedModelMatrix
ScopedMatrixStack scopedModelMatrix(armos.math.Matrix4f matrix)
Undocumented in source. Be warned that the author may not have intended to support it.
- scopedProjectionMatrix
ScopedMatrixStack scopedProjectionMatrix(armos.math.Matrix4f matrix)
Undocumented in source. Be warned that the author may not have intended to support it.
- scopedTextureMatrix
ScopedMatrixStack scopedTextureMatrix(armos.math.Matrix4f matrix)
Undocumented in source. Be warned that the author may not have intended to support it.
- scopedViewMatrix
ScopedMatrixStack scopedViewMatrix(armos.math.Matrix4f matrix)
Undocumented in source. Be warned that the author may not have intended to support it.
- screenPerspectiveMatrix
armos.math.Matrix4f screenPerspectiveMatrix(float width, float height, float fov, float nearDist, float farDist)
- screenPerspectiveMatrix
armos.math.Matrix4f screenPerspectiveMatrix(V size, float fov, float nearDist, float farDist)
- style
void style(armos.graphics.Style s)
- translate
M translate(M matrix, T x, T y, T z)
- translate
void translate(T x, T y, T z)
- translate
void translate(V vec)
- translate
void translate(V vec)
- translationMatrix
M translationMatrix(T x, T y, T z)
- viewport
void viewport(float x, float y, float width, float height, bool vflip)
- viewport
void viewport(V position, V size, bool vflip)