screenPerspectiveMatrix

  1. armos.math.Matrix4f screenPerspectiveMatrix(float width, float height, float fov, float nearDist, float farDist)
  2. armos.math.Matrix4f screenPerspectiveMatrix(V size, float fov, float nearDist, float farDist)
    armos.math.Matrix4f
    screenPerspectiveMatrix
    (
    V
    )
    (
    in V size
    ,
    in float fov = 60
    ,
    in float nearDist = 0
    ,
    in float farDist = 0
    )
    if (
    isVector!V &&
    V.dimention == 2
    )

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