Renderer.rotate

  1. void rotate(T degrees, T vecX, T vecY, T vecZ)
    class Renderer
    void
    rotate
    (
    T
    )
    (
    in T degrees
    ,
    in T vecX
    ,
    in T vecY
    ,
    in T vecZ
    )
    if (
    __traits(isArithmetic, T)
    )
  2. void rotate(T degrees, V vec)

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