Renderer.rotate

  1. void rotate(T degrees, T vecX, T vecY, T vecZ)
  2. void rotate(T degrees, V vec)
    class Renderer
    void
    rotate
    (
    T
    V
    )
    (
    in T degrees
    ,
    in V vec
    )
    if (
    __traits(isArithmetic, T) &&
    armos.math.isVector!(V)
    )

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