module armos.graphics.rbo; import armos.graphics; import derelict.opengl3.gl; import armos.math.vector; /++ Render Buffer Objectを表すclassです. +/ class Rbo{ public{ /++ IDを返します. +/ int id(){ return rboID_; } /++ +/ this(){ glGenRenderbuffers(1, cast(uint*)&rboID_); // begin; // glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, // 600, 800); // end; } /++ RBOへの書き込みを開始します. +/ void begin(){ glGetIntegerv(GL_RENDERBUFFER_BINDING, &savedRboID_); glBindRenderbuffer(GL_RENDERBUFFER, rboID_); } /++ RBOへの書き込みを終了します. +/ void end(){ glBindRenderbuffer(GL_RENDERBUFFER, savedRboID_); } void allocate(){} }//public private{ int savedRboID_=0; int rboID_ = 0; armos.math.Vector2i size_; }//private }