Renderer.draw

  1. void draw(armos.graphics.Mesh mesh, armos.graphics.PolyRenderMode renderMode, bool useColors, bool useTextures, bool useNormals)
  2. void draw(armos.math.Vector4f[] vertices, armos.math.Vector3f[] normals, armos.types.FloatColor[] colors, armos.math.Vector4f[] texCoords, int[] indices, armos.graphics.PrimitiveMode primitiveMode, armos.graphics.PolyRenderMode renderMode, bool useColors, bool useTextures, bool useNormals)
    class Renderer
    void
    draw
    (
    armos.math.Vector4f[] vertices
    ,
    armos.math.Vector3f[] normals
    ,
    armos.types.FloatColor[] colors
    ,
    armos.math.Vector4f[] texCoords
    ,
    int[] indices
    ,
    in armos.graphics.PrimitiveMode primitiveMode
    ,
    in armos.graphics.PolyRenderMode renderMode
    ,
    in bool useColors
    ,
    in bool useTextures
    ,
    in bool useNormals
    )

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