AutoReloadMaterial

Constructors

this
this(string shaderPath)

Members

Functions

checkAndUpdateShader
T checkAndUpdateShader()
hasReloaded
bool hasReloaded()

Mixins

__anonymous
mixin MaterialImpl
Undocumented in source.

Mixed In Members

From mixin MaterialImpl

T
alias T = typeof(this)
Undocumented in source.
begin
T begin()
end
T end()
uniform
T uniform(string Name, int v)
uniform
T uniform(string Name, float v)
uniform
T uniform(string Name, Vector2f v)
uniform
T uniform(string Name, Vector3f v)
uniform
T uniform(string Name, Vector4f v)
uniform
T uniform(string Name, Color c)
uniform
Vector4f uniform(string name)
texture
T texture(string name, armos.graphics.Texture tex)
texture
armos.graphics.Texture texture(string name)
shader
armos.graphics.Shader shader()
shader
T shader(armos.graphics.Shader s)
loadImage
T loadImage(string pathInDataDir, string name)

Inherited Members

From Material

begin
Material begin()
end
Material end()
uniform
Material uniform(string name, int i)
uniform
Material uniform(string name, float f)
uniform
Material uniform(string name, Color c)
uniform
Material uniform(string name, Vector2f v)
uniform
Material uniform(string name, Vector3f v)
uniform
Material uniform(string name, Vector4f v)
uniform
Vector4f uniform(string name)
texture
Material texture(string name, armos.graphics.Texture tex)
texture
armos.graphics.Texture texture(string name)
shader
armos.graphics.Shader shader()
shader
Material shader(armos.graphics.Shader s)
loadImage
Material loadImage(string pathInDataDir, string name)

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