Shader.uniformArray

  1. Shader uniformArray(string name, T[] v)
  2. Shader uniformArray(string name, T[] v)
    class Shader
    uniformArray
    (
    T
    )
    (
    in string name
    ,
    T[] v
    )
    if (
    __traits(isArithmetic, T) &&
    !is(T == bool)
    )

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