Renderer.draw
- void draw(armos.graphics.Mesh mesh, armos.graphics.PolyRenderMode renderMode, bool useColors, bool useTextures, bool useNormals)
- void draw(armos.math.Vector4f[] vertices, armos.math.Vector3f[] normals, armos.types.FloatColor[] colors, armos.math.Vector4f[] texCoords, int[] indices, armos.graphics.PrimitiveMode primitiveMode, armos.graphics.PolyRenderMode renderMode, bool useColors, bool useTextures, bool useNormals)
class Renderer
void
draw
(,,armos.types.FloatColor[] colors ,,,,,,,)
armos graphics renderer Renderer
constructorsfunctionsmixins